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Images from the Film |
Making of a Scene
From Pixar Animation Studios -- the Academy Award-winning creators of Toy Story, A Bug's Life, Monsters, Inc. and Finding Nemo -- comes The Incredibles, an action-packed animated adventure about superheroes. Directed by acclaimed filmmaker Brad Bird (The Iron Giant), the film opens this weekend, November 5, 2004.
We've been provided with a look at how one of the scenes from The Incredibles was created. Enjoy!
Storyboard Sketch
This is a black and white, hand-drawn storyboard of the shot.
Layout and Animation
Layout helps the director plan the location and motion of the camera,
and the timing of each shot. Using models rigged by the Character Team,
Animators can then control every aspect of the character motion,
providing the physical acting for the scene. High-level controls such as
those illustrated here control everything from what the character is
touching to bend and squash-and-stretch of specific bones. Pixar's
proprietary software allows the final position of the character skin to
be seen by the animators in real-time, despite the sophisticated
understructure of fat, muscle and bone.
Modeling, Set Dressing and Final Layout
The process of modeling involves construction of the virtual surfaces
that define the form of particular objects and environments. Hundreds or
sometimes thousands of these models are then positioned to form the set
and its surroundings. The placement of models helps to promote the
purpose of a shot, leading the eye, or allowing the character to
interact with their surroundings.
Simulation
After the characters' bodies are animated, the motion of their clothes
and hair are added. This motion is based upon the movement of the
characters, using a computer simulation of the physics of fabric and
hair. The simulation takes into account gravity, weight, stretchiness,
friction and other factors, as well as the collisions of each garment
against itself and its surroundings. The result provides a very natural
looking shape and motion, which can be further augmented with virtual
wind, magic clothespins, adjustments to the passage of time and other
techniques used to ensure that the hair and clothing move in a manner
consistent with the goals of the shot.
Shading and Lighting
After the characters' bodies are animated, the motion of their clothes
and hair are added. This motion is based upon the movement of the
characters, using a computer simulation of the physics of fabric and
hair. The simulation takes into account gravity, weight, stretchiness,
friction and other factors, as well as the collisions of each garment
against itself and its surroundings. The result provides a very natural
looking shape and motion, which can be further augmented with virtual
wind, magic clothespins, adjustments to the passage of time and other
techniques used to ensure that the hair and clothing move in a manner
consistent with the goals of the shot.
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Images from the Film |
Making of a Scene
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